GAMIFICATION IN KAZAKH LANGUAGE TEACHING: EXPERIENCES AND LINGUODIDACTIC POTENTIAL OF THE “TORTEU TUGEL” AND “SOZDIL” PLATFORMS
Keywords:
gamification tools, language skills, digital education, game-based learning, learning motivationAbstract
In the article, the platforms "Torteu Tugel" and "Sozdil" are considered as an interactive digital environment based on active student participation in Kazakh language classes. The study investigates the significance of gamification tools in education, along with the practical experience and linguodidactic potential of applying these two digital platforms in Kazakh language teaching. The interface characteristics of the platforms, their task systems, and their effectiveness in fostering language skills (enriching vocabulary, mastering word-formation rules, developing orthographic literacy, and cultivating logical thinking) were systematically analyzed. Based on empirical pedagogical testing, the role of these platforms in enhancing student engagement was established. The results demonstrated that the "Torteu Tugel" and "Sozdil" platforms improve the effectiveness of Kazakh language acquisition, strengthen learning motivation, consolidate knowledge, develop digital competencies, and foster an interactive learning environment.
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Copyright (c) 2026 Әлия Ахмедияқызы Данияр

This work is licensed under a Creative Commons Attribution 4.0 International License.
This work is licensed under a Creative Commons Attribution 4.0 International License.